THE OPEN GAME COLLECTION

A whole world.
Your next idea.

Play something worth changing. Take its source. Give your AI a new direction.

Explore the games ↓Browser & desktop · Original creators credited
Commons Relay gameplay: rival creatures face the three glowing relay hexes on a forest battlefield.
PLAY OUR REAL AI REMIX

Commons Relay ↗

Ancient Beast’s world. A new capture-and-hold battle.

PLAY HERE · NO ACCOUNT

New: play Datakin Relay—creator-permitted levels, editable route kit & AI handoff →

FIND YOUR STARTING POINT

Good games. Open possibilities.

12 independent games with source.
Play at the creator’s site. Build your own version.

What do you want to make?

All games 12

Ten directions to explore. We’re building the collection; some categories are waiting for their first reviewed game.

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1 game in Racing · Original creators credited. Code and artwork terms are shown separately.

New tracks, tighter corners and a different finish line. Clear genre ×

A kart races along the colourful Black Forest track in SuperTuxKart.GET DESKTOP GAME ↗
3D KART RACINGDESKTOP

SuperTuxKart

A new track. A different kind of race.

By The SuperTuxKart team and contributors

Desktop downloadOpen source
Remix with your AI →

A first idea: Create one short original practice track using openly licensed assets, then test a complete lap in an official release and retain all author credits.

Give this brief to your own assistant. It includes the pinned source, original credit, setup, reuse terms and a first task.

Download brief

Read or select the full brief
Source, setup & reuse terms

A developed 3D kart racer with tracks, characters, race modes and an established asset pipeline. A strong starting point for an original track or a new racing rule.

Code & assets

Code: GPL-3.0-or-later
Assets: Open artwork under individual licences and credits, including CC BY-SA. Consult each asset's licence record; the code licence is not an artwork licence.

Original licence notices ↗

What you need

The pinned Git repository is code only. A separate, unpinned stk-assets checkout is required; there is no complete combined project ZIP here.

  1. Play an official release first. A new track can be a smaller first project than modifying the engine.
  2. Building requires both stk-code and the separate stk-assets checkout, plus CMake, a C++ toolchain and platform dependencies.
  3. The asset revision is not pinned by this listing. Record a compatible asset revision alongside your code commit before claiming a reproducible build.

Reviewed source 2997f192e6876047909d909498dbb4810e5dbb8d

Pinned README, GPL licence, installation guide and official artwork licensing policy inspected. Asset checkout, engine build, gameplay and track export have not been verified by Game Commons.

  • Fetch code and compatible game assets; the Git source ZIP alone cannot run.
  • Retain individual artwork credits and share-alike terms. Use original branding for your remix.

5,439 GitHub stars · Repository not archived
Checked 2026-10-19 · latest push 2026-10-17

Saved GitHub information.

Repository activity is separate from the reviewed source version. GitHub’s licence detection does not clear artwork rights.

Screenshot sources & credits ↗

HOW ONE GAME CAN ENTER ANOTHER

Real cross-game bridges.

These external mods demonstrate character, mechanics and world integration. Their open code does not include the original commercial games. They are references for the technique, separate from the reusable game catalogue above.

Mario 64 inside Elden Ring

A real movement and character integration: libsm64 runs Mario against Elden Ring’s collision, with a native mod connecting the systems.

By deltarooo and contributors · MIT mod; CC0 libsm64

Requirements & source

Your own Elden Ring install and compatible US Super Mario 64 ROM. Game data is not included or licensed by the mod.

Experimental Windows/native mod. Follow the original offline-only instructions and separate-save guidance.

No AI-authorship claim found in the reviewed README.

Source snapshot 11744b855bf546ca0b66dfd09068858feaa18d0e

Explore pinned bridge code ↗
Creator’s setup & licence details ↗

Game Commons has not installed or run this mod.

Minecraft inside Skyrim

Runs both games and connects them through a Skyrim plugin, Minecraft mod and shared memory, bringing blocks and Minecraft systems into Skyrim.

By chasmlol and contributors · MIT bridge code

Requirements & source

Your own Skyrim Special/Anniversary Edition and Minecraft Java entitlement. Neither game is included.

Experimental native Windows setup with SKSE, Fabric and additional tools. Read the original compatibility and resource requirements.

No AI-authorship claim found in the reviewed README.

Source snapshot bfcaf178524b92c2cdeb88e4ce0f13ef9ded6f32

Explore pinned bridge code ↗
Creator’s setup & licence details ↗

Game Commons has not installed or run this mod.

Minecraft inside GTA V

A Minecraft/GTA bridge example using game-side plugins, shared state and depth compositing while both games run.

By rehan-remade and Universal Modder contributors · MIT framework and example code; retain component notices

Requirements & source

Your own compatible Minecraft Java and GTA V installs. No GTA or Minecraft game data is provided by Game Commons.

Complex experimental native toolchain; the creator documents GTA Story Mode/offline use. This is an external source reference, not a browser player.

The example README explicitly credits Claude Code; that is the creator’s disclosure, not an independent authorship audit.

Source snapshot 6a8865ae171b406f50892c7f46fc5f45655269eb

Explore pinned bridge code ↗
Creator’s setup & licence details ↗

Game Commons has not installed or run this mod.

YOUR PROJECT COULD BE SOMEONE’S BEGINNING

Made a game?
Give it a future.

Finished or unfinished, browser or desktop: suggest your public repository and playable build. Include code and asset licences, what works, and one thing you wanted to build next.

Return a remix for private review →Suggest an existing game →Source-link suggestions are privately reviewed before listing. Small MIT HTML games can also use the prototype’s signed-in uploader. General multi-file uploads are not available. Listings are independent curation, not partnerships or AI-authorship claims. Third-party availability and account requirements can change.