GET DESKTOP GAME ↗SuperTuxKart
A new track. A different kind of race.
By The SuperTuxKart team and contributors
Remix with your AI →
A first idea: Create one short original practice track using openly licensed assets, then test a complete lap in an official release and retain all author credits.
Give this brief to your own assistant. It includes the pinned source, original credit, setup, reuse terms and a first task.
Read or select the full brief
Source, setup & reuse terms
A developed 3D kart racer with tracks, characters, race modes and an established asset pipeline. A strong starting point for an original track or a new racing rule.
Code & assets
Code: GPL-3.0-or-later
Assets: Open artwork under individual licences and credits, including CC BY-SA. Consult each asset's licence record; the code licence is not an artwork licence.
What you need
The pinned Git repository is code only. A separate, unpinned stk-assets checkout is required; there is no complete combined project ZIP here.
- Play an official release first. A new track can be a smaller first project than modifying the engine.
- Building requires both stk-code and the separate stk-assets checkout, plus CMake, a C++ toolchain and platform dependencies.
- The asset revision is not pinned by this listing. Record a compatible asset revision alongside your code commit before claiming a reproducible build.
Reviewed source 2997f192e6876047909d909498dbb4810e5dbb8d
Pinned README, GPL licence, installation guide and official artwork licensing policy inspected. Asset checkout, engine build, gameplay and track export have not been verified by Game Commons.
- Fetch code and compatible game assets; the Git source ZIP alone cannot run.
- Retain individual artwork credits and share-alike terms. Use original branding for your remix.
5,439 GitHub stars · Repository not archived
Checked 2026-10-19 · latest push 2026-10-17
Saved GitHub information.
Repository activity is separate from the reviewed source version. GitHub’s licence detection does not clear artwork rights.