GET DESKTOP GAME ↗Endless Sky
Your story. An entire galaxy to put it in.
By Michael Zahniser and Endless Sky contributors
Remix with your AI →
A first idea: Make a small original courier mission as a separate content plugin, using existing ships and assets. Test its appearance, acceptance and completion in one named release.
Give this brief to your own assistant. It includes the pinned source, original credit, setup, reuse terms and a first task.
Read or select the full brief
Source, setup & reuse terms
Trade, explore, upgrade your ship and follow branching stories across a populated galaxy. Start with a new mission or ship rather than rebuilding an entire space game.
Code & assets
Code: GPL-3.0-or-later
Assets: Mixed per-file licences, including CC BY-SA and public domain. The pinned copyright inventory is authoritative for individual assets.
What you need
Source and game content are in the upstream repository; building the engine still requires external tools and dependencies. Editable source artwork may have separate origins recorded in copyright.
- Use an official desktop release to play. Content plugins offer a smaller first remix than compiling the engine.
- Engine changes require Git, a C++ toolchain, CMake and the dependencies in the pinned build guide.
- Keep plugin compatibility with the release you actually test; the pinned source snapshot may be newer.
Reviewed source 773698e132dffe31d5ba83e566797437fe6e0c4b
Pinned README, code licence and per-file copyright inventory inspected. Desktop installation, engine build, plugin compatibility and gameplay have not been tested by Game Commons.
- A public repository is not an MIT grant: retain GPL source terms and each asset's own notices.
- Existing saves and plugins can be release-sensitive; test with a separate pilot save.
7,641 GitHub stars · Repository not archived
Checked 2026-10-19 · latest push 2026-10-18
Saved GitHub information.
Repository activity is separate from the reviewed source version. GitHub’s licence detection does not clear artwork rights.