{"format":"game-commons-source-catalogue-v1","total":12,"hosting":"external","projects":[{"id":"ancient-beast","title":"Ancient Beast","creator":"Freezing Moon and Ancient Beast contributors","genre":"TACTICAL STRATEGY","engine":"Phaser / TypeScript / Bun","platform":"Browser","description":"Build an army of creatures with distinct abilities and fight across a hex battlefield. A substantial browser strategy game with an existing playable hotseat mode.","hook":"What would your own creature faction play like?","repository":"https://github.com/FreezingMoon/AncientBeast","commit":"d37961462eb91f97e81710ede456346148cd2522","playUrl":"https://play.ancientbeast.com","playLabel":"Play on the official site","sourceUrl":"https://github.com/FreezingMoon/AncientBeast/tree/d37961462eb91f97e81710ede456346148cd2522","archiveUrl":"https://github.com/FreezingMoon/AncientBeast/archive/d37961462eb91f97e81710ede456346148cd2522.zip","codeLicense":"AGPL-3.0","assetLicense":"CC BY-SA 4.0 artwork and audio; retain individual author credits. Name and logo are trademarks of Freezing Moon.","licenseUrl":"https://github.com/FreezingMoon/AncientBeast/blob/d37961462eb91f97e81710ede456346148cd2522/README.md#-license","setupUrl":"https://github.com/FreezingMoon/AncientBeast/blob/d37961462eb91f97e81710ede456346148cd2522/CONTRIBUTING.md","requirements":["For a local remix, install Git and the Bun version specified by the pinned package.json.","Inspect the pinned contribution guide, dependency scripts and asset notices before installing dependencies.","The official player is a separate deployed release; this pinned development source is not claimed to reproduce it."],"sourceCompleteness":"Upstream repository plus package dependencies. Dependency installation and a local build are required; the source ZIP is not a ready-to-play game.","verification":"Official v0.5.1-alpha player opened in local Chrome without sign-in; a two-player hotseat match reached Round 1 and the Delay Unit control changed the unit state. Full match, multiplayer, mobile and local-source build remain unverified.","firstRemix":"Add a beginner training scenario using existing creatures, with clear explanations of range and turn order.","remixIdeas":["Prototype a new creature ability in a separate fork.","Add a local accessibility option for clearer faction colours.","Create a short training ruleset before changing multiplayer balance."],"cautions":["If you run a modified network version, preserve the AGPL source-availability obligations.","Use a distinct name for your fork and preserve attribution; do not imply official endorsement."],"hostedRemix":{"title":"Commons Relay","url":"/remix","manifest":"/remixes/commons-relay/v1.json","creator":"Codex for Game Commons","description":"Capture-and-hold mission using the pinned Ancient Beast engine, creatures and art."},"remixSurfaces":["Hex movement and turn order","Creature abilities","Tactical combat"],"integrationNote":"Candidate systems to inspect in the source, not tested drop-in modules. Cross-engine combinations require adaptation, build validation and compatible code/asset rights.","handoffUrl":"/projects/ancient-beast/brief","githubStatusUrl":"/api/projects/ancient-beast/github"},{"id":"endless-sky","title":"Endless Sky","creator":"Michael Zahniser and Endless Sky contributors","genre":"SPACE SANDBOX","engine":"C++ / CMake; text-based content plugins","platform":"Windows / macOS / Linux","description":"Trade, explore, upgrade your ship and follow branching stories across a populated galaxy. Start with a new mission or ship rather than rebuilding an entire space game.","hook":"Your story. An entire galaxy to put it in.","repository":"https://github.com/endless-sky/endless-sky","commit":"773698e132dffe31d5ba83e566797437fe6e0c4b","playUrl":"https://github.com/endless-sky/endless-sky/releases/latest","playLabel":"Get the official desktop game","sourceUrl":"https://github.com/endless-sky/endless-sky/tree/773698e132dffe31d5ba83e566797437fe6e0c4b","archiveUrl":"https://github.com/endless-sky/endless-sky/archive/773698e132dffe31d5ba83e566797437fe6e0c4b.zip","codeLicense":"GPL-3.0-or-later","assetLicense":"Mixed per-file licences, including CC BY-SA and public domain. The pinned copyright inventory is authoritative for individual assets.","licenseUrl":"https://github.com/endless-sky/endless-sky/blob/773698e132dffe31d5ba83e566797437fe6e0c4b/copyright","setupUrl":"https://github.com/endless-sky/endless-sky/blob/773698e132dffe31d5ba83e566797437fe6e0c4b/docs/readme-developer.md","moddingUrl":"https://github.com/endless-sky/endless-sky/wiki/CreatingPlugins","requirements":["Use an official desktop release to play. Content plugins offer a smaller first remix than compiling the engine.","Engine changes require Git, a C++ toolchain, CMake and the dependencies in the pinned build guide.","Keep plugin compatibility with the release you actually test; the pinned source snapshot may be newer."],"sourceCompleteness":"Source and game content are in the upstream repository; building the engine still requires external tools and dependencies. Editable source artwork may have separate origins recorded in copyright.","verification":"Pinned README, code licence and per-file copyright inventory inspected. Desktop installation, engine build, plugin compatibility and gameplay have not been tested by Game Commons.","firstRemix":"Make a small original courier mission as a separate content plugin, using existing ships and assets. Test its appearance, acceptance and completion in one named release.","remixIdeas":["Write a short branching rescue story.","Design a new economy challenge using existing commodities.","Build a new ship loadout and compare it against a baseline."],"cautions":["A public repository is not an MIT grant: retain GPL source terms and each asset's own notices.","Existing saves and plugins can be release-sensitive; test with a separate pilot save."],"remixSurfaces":["Trading and ship upgrades","Mission/story scripting","Space exploration"],"integrationNote":"Candidate systems to inspect in the source, not tested drop-in modules. Cross-engine combinations require adaptation, build validation and compatible code/asset rights.","handoffUrl":"/projects/endless-sky/brief","githubStatusUrl":"/api/projects/endless-sky/github"},{"id":"thrive","title":"Thrive","creator":"Revolutionary Games and Thrive contributors","genre":"EVOLUTION SIMULATION","engine":"Godot / C# / native modules / Git LFS","platform":"Desktop; check official release support","description":"An evolution game with a playable microbe stage, cell editing and simulation systems. A much larger Godot starting point for exploring life, environments and biological trade-offs.","hook":"Change one survival rule. Watch life adapt.","repository":"https://github.com/Revolutionary-Games/Thrive","commit":"cf7a24827740a12a1a48580f7972378ce564d360","playUrl":"https://github.com/Revolutionary-Games/Thrive/releases","playLabel":"Get an official desktop release","sourceUrl":"https://github.com/Revolutionary-Games/Thrive/tree/cf7a24827740a12a1a48580f7972378ce564d360","archiveUrl":null,"codeLicense":"GPL-3.0-or-later with upstream mod-linking exception","assetLicense":"Asset directory includes CC BY-SA 3.0 terms; preserve per-asset and bundled third-party notices. Some raw editable assets live in a separate repository.","licenseUrl":"https://github.com/Revolutionary-Games/Thrive/blob/cf7a24827740a12a1a48580f7972378ce564d360/LICENSE.txt","assetLicenseUrl":"https://github.com/Revolutionary-Games/Thrive/blob/cf7a24827740a12a1a48580f7972378ce564d360/assets/LICENSE.txt","setupUrl":"https://github.com/Revolutionary-Games/Thrive/blob/cf7a24827740a12a1a48580f7972378ce564d360/doc/setup_instructions.md","requirements":["Install Git LFS and use the exact Godot, .NET and native-library setup specified in the pinned guide.","Clone and check out the pinned commit, then fetch its LFS objects. A GitHub source ZIP is not a complete asset handoff.","Read the pinned setup guide before opening the project; this is not an ordinary GDScript-only starter."],"sourceCompleteness":"Requires Git LFS assets, native dependencies and external tools. Some editable art sources are in Thrive-Raw-Assets. Game Commons does not mirror these files.","verification":"Pinned README, GPL/mod exception, asset licence and setup instructions inspected. No local import, native build, game startup or remix has been verified by Game Commons.","firstRemix":"Adjust one environmental simulation parameter in a separate fork, then compare the same starting conditions and record the effect. First establish an unchanged baseline build.","remixIdeas":["Explore a new environmental preset.","Improve an explanation in the cell editor.","Graph one simulation outcome before changing its rules."],"cautions":["Fetch real LFS objects rather than treating pointer files as assets.","Keep the project's own licences and contribution policy; an open licence does not mean upstream maintainers accept AI-generated submissions."],"remixSurfaces":["Cell and organism simulation","Evolution progression","3D environments"],"integrationNote":"Candidate systems to inspect in the source, not tested drop-in modules. Cross-engine combinations require adaptation, build validation and compatible code/asset rights.","handoffUrl":"/projects/thrive/brief","githubStatusUrl":"/api/projects/thrive/github"},{"id":"supertuxkart","title":"SuperTuxKart","creator":"The SuperTuxKart team and contributors","genre":"3D KART RACING","engine":"C++ / CMake; separate track and kart assets","platform":"Windows / macOS / Linux / Android","description":"A developed 3D kart racer with tracks, characters, race modes and an established asset pipeline. A strong starting point for an original track or a new racing rule.","hook":"A new track. A different kind of race.","repository":"https://github.com/supertuxkart/stk-code","commit":"2997f192e6876047909d909498dbb4810e5dbb8d","playUrl":"https://supertuxkart.net/Download","playLabel":"Get the official game","sourceUrl":"https://github.com/supertuxkart/stk-code/tree/2997f192e6876047909d909498dbb4810e5dbb8d","archiveUrl":null,"codeLicense":"GPL-3.0-or-later","assetLicense":"Open artwork under individual licences and credits, including CC BY-SA. Consult each asset's licence record; the code licence is not an artwork licence.","licenseUrl":"https://supertuxkart.net/Licensing","setupUrl":"https://github.com/supertuxkart/stk-code/blob/2997f192e6876047909d909498dbb4810e5dbb8d/INSTALL.md","assetSourceUrl":"https://svn.code.sf.net/p/supertuxkart/code/stk-assets/","requirements":["Play an official release first. A new track can be a smaller first project than modifying the engine.","Building requires both stk-code and the separate stk-assets checkout, plus CMake, a C++ toolchain and platform dependencies.","The asset revision is not pinned by this listing. Record a compatible asset revision alongside your code commit before claiming a reproducible build."],"sourceCompleteness":"The pinned Git repository is code only. A separate, unpinned stk-assets checkout is required; there is no complete combined project ZIP here.","verification":"Pinned README, GPL licence, installation guide and official artwork licensing policy inspected. Asset checkout, engine build, gameplay and track export have not been verified by Game Commons.","firstRemix":"Create one short original practice track using openly licensed assets, then test a complete lap in an official release and retain all author credits.","remixIdeas":["Design a beginner-friendly practice circuit.","Prototype a time-trial ruleset in a separate fork.","Create an original kart with a documented art source."],"cautions":["Fetch code and compatible game assets; the Git source ZIP alone cannot run.","Retain individual artwork credits and share-alike terms. Use original branding for your remix."],"remixSurfaces":["Kart driving and races","Track content","Local racing challenges"],"integrationNote":"Candidate systems to inspect in the source, not tested drop-in modules. Cross-engine combinations require adaptation, build validation and compatible code/asset rights.","handoffUrl":"/projects/supertuxkart/brief","githubStatusUrl":"/api/projects/supertuxkart/github"},{"id":"shapez","title":"shapez","creator":"Tobias Springer / tobspr Games and shapez contributors","genre":"FACTORY AUTOMATION","engine":"JavaScript / custom engine","platform":"Browser demo; desktop","description":"Build conveyor networks that cut, rotate and combine shapes into increasingly demanding factories.","hook":"What if your factory had a completely different goal?","playUrl":"https://shapez.io/","playLabel":"Play the official browser demo","codeLicense":"GPL-3.0","assetLicense":"Retain the repository licence and resource notices. The README links a separate raw-artwork repository that is currently unavailable; do not assume missing artwork is included.","requirements":["Use the pinned README: Node.js 16, Yarn, Java and ffmpeg are required by the original build pipeline.","The original repository is no longer actively maintained; its README points to a separate Community Edition with different build requirements.","Work on game logic using the included resources first. Rebuilding or replacing raw artwork requires a separate asset audit."],"sourceCompleteness":"Original game code and packaged resources. The linked separate raw-artwork repository returned 404 during review; this is not a promise of a complete raw-art pipeline.","firstRemix":"Change one early factory goal using existing shapes, then compare the tutorial and saved-game behaviour with an unchanged build.","remixIdeas":["A short factory challenge with a different production target.","A clearer beginner progression using existing machines."],"cautions":["The free browser demo and the pinned development source may differ.","Use distinct fork branding; preserve code and resource notices."],"verification":"Official browser demo and pinned README/licence reviewed. Local build, full game completion and raw-art reconstruction not verified.","repository":"https://github.com/tobspr-games/shapez.io","commit":"8a79de5255fb6756f3a1d26579b1e9bc36e0c811","sourceUrl":"https://github.com/tobspr-games/shapez.io/tree/8a79de5255fb6756f3a1d26579b1e9bc36e0c811","archiveUrl":"https://github.com/tobspr-games/shapez.io/archive/8a79de5255fb6756f3a1d26579b1e9bc36e0c811.zip","licenseUrl":"https://github.com/tobspr-games/shapez.io/blob/8a79de5255fb6756f3a1d26579b1e9bc36e0c811/LICENSE","setupUrl":"https://github.com/tobspr-games/shapez.io/blob/8a79de5255fb6756f3a1d26579b1e9bc36e0c811/README.md","remixSurfaces":["Conveyor logistics","Shape recipes and machines","Factory progression"],"integrationNote":"Candidate systems to inspect in the source, not tested drop-in modules. Cross-engine combinations require adaptation, build validation and compatible code/asset rights.","handoffUrl":"/projects/shapez/brief","githubStatusUrl":"/api/projects/shapez/github"},{"id":"mindustry","title":"Mindustry","creator":"Anuken and Mindustry contributors","genre":"FACTORY / TOWER DEFENSE","engine":"Java / Arc / Gradle","platform":"Windows / macOS / Linux / Android","description":"Combine supply chains, factory production and defensive combat across maps and campaigns.","hook":"Turn the same machines into a new survival challenge.","playUrl":"https://github.com/Anuken/Mindustry/releases/latest","playLabel":"Get the official desktop game","codeLicense":"GPL-3.0","assetLicense":"The repository carries GPL-3.0; preserve resource, dependency and author notices. Audit any additional mod artwork separately.","requirements":["The pinned README requires JDK 17 and the included Gradle wrapper.","Inspect dependency and build scripts before building the desktop target.","Start with a small content mod or map using existing assets; use the project wiki for mod formats."],"sourceCompleteness":"Game source and resources with Gradle-managed dependencies; generated classes are produced during the build. A source ZIP is not an executable game.","firstRemix":"Make a short survival map or content mod that changes one production or defense rule using existing assets.","remixIdeas":["A new wave schedule on a small map.","One resource-chain or unit-balance variant."],"cautions":["Use official release downloads to play; desktop binaries are external.","Keep GPL and third-party notices when distributing a modified game."],"verification":"Pinned README, GPL licence, official release path and modding documentation reviewed. Desktop installation, local build and mod acceptance not run.","moddingUrl":"https://mindustrygame.github.io/wiki/modding/1-modding/","repository":"https://github.com/Anuken/Mindustry","commit":"84fd6bf8f42128bbdaa4799670694a83b6c61adb","sourceUrl":"https://github.com/Anuken/Mindustry/tree/84fd6bf8f42128bbdaa4799670694a83b6c61adb","archiveUrl":"https://github.com/Anuken/Mindustry/archive/84fd6bf8f42128bbdaa4799670694a83b6c61adb.zip","licenseUrl":"https://github.com/Anuken/Mindustry/blob/84fd6bf8f42128bbdaa4799670694a83b6c61adb/LICENSE","setupUrl":"https://github.com/Anuken/Mindustry/blob/84fd6bf8f42128bbdaa4799670694a83b6c61adb/README.md","remixSurfaces":["Resource production","Defense waves and units","Content mods and maps"],"integrationNote":"Candidate systems to inspect in the source, not tested drop-in modules. Cross-engine combinations require adaptation, build validation and compatible code/asset rights.","handoffUrl":"/projects/mindustry/brief","githubStatusUrl":"/api/projects/mindustry/github"},{"id":"warzone2100","title":"Warzone 2100","creator":"Pumpkin Studios, Warzone 2100 Project and contributors","genre":"3D REAL-TIME STRATEGY","engine":"C++ / CMake / JavaScript scripting","platform":"Windows / macOS / Linux","description":"Command customizable vehicles, research technologies and rebuild after a global catastrophe in a substantial 3D RTS.","hook":"A new mission inside a working strategy game.","playUrl":"https://wz2100.net/","playLabel":"Get the official desktop game","codeLicense":"GPL-2.0-or-later","assetLicense":"GPL material plus exceptions in COPYING.NONGPL, including CC BY-SA 3.0, CC0, OFL and other dependency/resource licences. Retain individual notices.","requirements":["Use a recursive Git clone and check out the pinned commit, then update submodules recursively.","The upstream README explicitly warns against GitHub Download ZIP: it lacks submodules and revision information.","Use the documented CMake/toolchain setup; campaign videos are a separate optional download."],"sourceCompleteness":"Source requires Git submodules and revision information. No misleading complete ZIP is offered. Use the upstream clone/build instructions and optional video package.","firstRemix":"Create one short JavaScript-scripted skirmish objective using existing maps and units before changing the engine.","remixIdeas":["A scripted escort or timed defense mission.","A focused AI behaviour experiment."],"cautions":["Follow the upstream build guide and preserve per-file artwork licences.","Official binaries may be a different revision from this source snapshot."],"verification":"Pinned build and licensing records reviewed, including the source-ZIP warning. Desktop gameplay, compilation and mission editing not run.","repository":"https://github.com/Warzone2100/warzone2100","commit":"b738e6875d1545c0ecd0e4c328398cc2f02c4811","sourceUrl":"https://github.com/Warzone2100/warzone2100/tree/b738e6875d1545c0ecd0e4c328398cc2f02c4811","archiveUrl":null,"licenseUrl":"https://github.com/Warzone2100/warzone2100/blob/b738e6875d1545c0ecd0e4c328398cc2f02c4811/COPYING","setupUrl":"https://github.com/Warzone2100/warzone2100/blob/b738e6875d1545c0ecd0e4c328398cc2f02c4811/README.md","assetLicenseUrl":"https://github.com/Warzone2100/warzone2100/blob/b738e6875d1545c0ecd0e4c328398cc2f02c4811/COPYING.NONGPL","remixSurfaces":["Vehicle assembly and research","JavaScript missions","3D real-time combat"],"integrationNote":"Candidate systems to inspect in the source, not tested drop-in modules. Cross-engine combinations require adaptation, build validation and compatible code/asset rights.","handoffUrl":"/projects/warzone2100/brief","githubStatusUrl":"/api/projects/warzone2100/github"},{"id":"freeciv-web","title":"Freeciv-web","creator":"Freeciv-web and Freeciv contributors, including Andreas Røsdal","genre":"CIVILIZATION STRATEGY","engine":"JavaScript / WebGL / Java / C server","platform":"Browser","description":"Build cities, direct an economy and guide a civilization against computer or human opponents through a web browser.","hook":"Rewrite a civilization’s rules, not its entire engine.","playUrl":"https://www.freecivweb.com/","playLabel":"Play on a listed community server","codeLicense":"AGPL-3.0 client; GPL server","assetLicense":"Freeciv tilesets, music and other resources retain their individual notices and licences. Check the selected tileset and bundled components before changing or redistributing assets.","requirements":["This is a browser client plus server stack, not a self-contained HTML game.","Follow the pinned Docker/Vagrant or manual setup instructions and inspect installer scripts first.","Choose a small ruleset or interface change and establish a local server baseline before testing it."],"sourceCompleteness":"Client, server integration and setup scripts with externally fetched components. The linked community server runs its own fork; its live build is not claimed to match this pinned upstream commit.","firstRemix":"Prototype one small ruleset or beginner-interface change, then test a short solo scenario on a local server.","remixIdeas":["A short custom victory-condition scenario.","An economy-focused ruleset with existing graphics."],"cautions":["The external server controls its own availability, accounts and save rules.","Serving a modified AGPL client requires corresponding source availability; retain component notices."],"verification":"Pinned upstream README/licence and the README-listed community play link reviewed. Server setup, hosted full match and independent remix not verified.","repository":"https://github.com/freeciv/freeciv-web","commit":"c19ce060fadc99663f8aba3652ca94b07174467c","sourceUrl":"https://github.com/freeciv/freeciv-web/tree/c19ce060fadc99663f8aba3652ca94b07174467c","archiveUrl":"https://github.com/freeciv/freeciv-web/archive/c19ce060fadc99663f8aba3652ca94b07174467c.zip","licenseUrl":"https://github.com/freeciv/freeciv-web/blob/c19ce060fadc99663f8aba3652ca94b07174467c/LICENSE.txt","setupUrl":"https://github.com/freeciv/freeciv-web/blob/c19ce060fadc99663f8aba3652ca94b07174467c/README.md","remixSurfaces":["Civilization rulesets","City economies","Browser strategy interface"],"integrationNote":"Candidate systems to inspect in the source, not tested drop-in modules. Cross-engine combinations require adaptation, build validation and compatible code/asset rights.","handoffUrl":"/projects/freeciv-web/brief","githubStatusUrl":"/api/projects/freeciv-web/github"},{"id":"banana-bread","title":"BananaBread","creator":"Mozilla Foundation, Benjamin Segal and Cube 2 contributors","genre":"WEB FIRST-PERSON SHOOTER","engine":"C++ / Cube 2, compiled to WebAssembly and WebGL","platform":"Browser","description":"A browser port of the Cube 2 first-person shooter with multiplayer, maps and weapons. Its original web build is now a legacy experience, but the source shows how a full 3D arena shooter was brought to the browser.","hook":"Could you modernize one map, weapon or movement rule?","repository":"https://github.com/kripken/BananaBread","commit":"455191d2e289f6d67f22c9ec44477ff0814d9aa3","playUrl":"https://kripken.github.io/BananaBread/cube2/bb.html","playLabel":"Open the original browser build","sourceUrl":"https://github.com/kripken/BananaBread/tree/455191d2e289f6d67f22c9ec44477ff0814d9aa3","archiveUrl":"https://github.com/kripken/BananaBread/archive/455191d2e289f6d67f22c9ec44477ff0814d9aa3.zip","codeLicense":"zlib","assetLicense":"Art assets are CC BY or CC BY-SA; the upstream README says directories without a specific licence default to CC BY. Retain the original author credit and any share-alike terms. Mozilla branding is not included as a reuse grant.","licenseUrl":"https://github.com/kripken/BananaBread/blob/455191d2e289f6d67f22c9ec44477ff0814d9aa3/README.md","setupUrl":"https://github.com/kripken/BananaBread/blob/455191d2e289f6d67f22c9ec44477ff0814d9aa3/README.md","requirements":["Use the pinned repository and its documented Emscripten/Cube 2 build setup; this is not a simple single-file web game.","The project is inactive and its legacy WebAssembly/WebGL runtime may need browser compatibility work.","Keep attribution for all art and verify any per-directory licence before redistributing modified assets."],"sourceCompleteness":"Complete source and included game assets; historical Emscripten toolchain required.","verification":"Pinned README and licence statements inspected. In desktop Chrome the official legacy WebAssembly/WebGL build loaded the Colos map, rendered the first-person weapon, health/ammo HUD and accepted a brief W input. Full combat, multiplayer, mobile and local build remain unverified. Upstream is inactive and displayed WebGL capability warnings.","firstRemix":"Try one small single-player arena change in a separate fork, then establish a modern-browser build before adding maps or network features.","remixIdeas":["Prototype one weapon or movement adjustment.","Modernize one original map while preserving its author credits.","Test a browser-compatible rendering or input improvement."],"cautions":["This old project does not meet a modern AAA visual target; treat it as a substantial historical browser FPS source.","Preserve zlib and asset-specific terms; do not reuse Mozilla marks or external commercial game assets."],"remixSurfaces":["FPS movement and combat","Arena maps","Browser 3D rendering"],"integrationNote":"Legacy WebGL/WebAssembly port. The screenshot shows the upstream project and does not certify that its live legacy build currently runs in modern browsers.","handoffUrl":"/projects/banana-bread/brief","githubStatusUrl":"/api/projects/banana-bread/github"},{"id":"no-survivor-game","title":"No Survivor Game","creator":"Mocas-12","genre":"3D BULLET-HEAVEN ROGUELITE","engine":"Godot 4.7 / GDScript","platform":"Browser","description":"Pilot a low-poly fighter through waves, bosses and ship evolutions. This complete browser game combines mouse or touch movement, upgrade drafts, multiple weapon patterns and 3D ships.","hook":"Build a new ship form or boss pattern from a real Godot game.","repository":"https://github.com/Mocas-12/no-survivor-game","commit":"c413daa4fd97fe2ea0a71c406be54cf6994bf7c7","playUrl":"https://mocas-12.github.io/no-survivor-game/","playLabel":"Play the browser build","sourceUrl":"https://github.com/Mocas-12/no-survivor-game/tree/c413daa4fd97fe2ea0a71c406be54cf6994bf7c7","archiveUrl":"https://github.com/Mocas-12/no-survivor-game/archive/c413daa4fd97fe2ea0a71c406be54cf6994bf7c7.zip","codeLicense":"MIT","assetLicense":"Generated art/audio are MIT; ship models are Quaternius Ultimate Spaceships CC0; font is SIL OFL 1.1. Preserve the font notice and asset credits.","licenseUrl":"https://github.com/Mocas-12/no-survivor-game/blob/c413daa4fd97fe2ea0a71c406be54cf6994bf7c7/LICENSE","setupUrl":"https://github.com/Mocas-12/no-survivor-game/blob/c413daa4fd97fe2ea0a71c406be54cf6994bf7c7/README.md","requirements":["Open the pinned Godot 4.7 project in Godot or rebuild the Web export using the included export preset.","Expect about a 40 MB first browser load for the engine; later loads can use browser cache.","Keep the Quaternius CC0 model credit and font OFL notice when redistributing."],"sourceCompleteness":"Complete Godot project, scenes, scripts, generated art/audio tools, model assets and web export setup are in the repository. No external game runtime service is required.","verification":"Pinned README, MIT code/generated-art grant, CC0 model credit and included screenshot inspected. Official browser game loaded without sign-in in desktop Chrome; Start entered live play and score advanced from 0 to 10. Full run, bosses, mobile and local Godot build remain unverified.","firstRemix":"Add one ship evolution or boss attack, then rebuild the web export and compare it against the original gameplay screenshot.","remixIdeas":["Add an original boss attack pattern.","Create a ship form with a distinct movement ability.","Change one upgrade-card effect and rebalance the wave curve."],"cautions":["This is a compact indie roguelite, not a 2010-era AAA production.","The project reports a large first WebAssembly download; verify current browser loading before building on it."],"remixSurfaces":["3D ship models and forms","Boss and wave behaviour","Upgrade and weapon systems"],"integrationNote":"Godot web project with a no-threads browser export. Pinned source and official GitHub Pages build are separate artifacts.","handoffUrl":"/projects/no-survivor-game/brief","githubStatusUrl":"/api/projects/no-survivor-game/github"},{"id":"godot-reversi","title":"Godot Reversi","creator":"Regi Ellis","genre":"BOARD STRATEGY","engine":"Godot 4.7 / GDScript","platform":"Browser","description":"A complete Reversi game with a polished, code-drawn interface and an approachable Godot project. Its author presents it as a teaching example built with AI agents and a live editor.","hook":"Give a classic board game a new opponent or learning mode.","repository":"https://github.com/regiellis/godot-reversi","commit":"70586efafbc762efa16f5680ca0b90366eccc698","playUrl":"https://regiellis.github.io/godot-reversi/","playLabel":"Play the browser build","sourceUrl":"https://github.com/regiellis/godot-reversi/tree/70586efafbc762efa16f5680ca0b90366eccc698","archiveUrl":"https://github.com/regiellis/godot-reversi/archive/70586efafbc762efa16f5680ca0b90366eccc698.zip","codeLicense":"MIT","assetLicense":"The game, widget kit and board renderer are MIT; bundled sound effects are CC0 and Bungee font is SIL OFL 1.1. See NOTICE and included font licence.","licenseUrl":"https://github.com/regiellis/godot-reversi/blob/70586efafbc762efa16f5680ca0b90366eccc698/LICENSE","setupUrl":"https://github.com/regiellis/godot-reversi/blob/70586efafbc762efa16f5680ca0b90366eccc698/README.md","requirements":["Open the pinned project with Godot 4.7 or use the author's browser build.","The repository is a one-way snapshot; upstream issues and changes are tracked in the original godot-mcp-go repository.","Preserve bundled CC0/OFL notices as applicable."],"sourceCompleteness":"Complete Godot game snapshot with scenes, scripts, generated board/UI and bundled sound/font assets. It is a teaching artifact and is not maintained as a standalone product.","verification":"Pinned README and licence/NOTICE inspected. In desktop Chrome the official browser build loaded without sign-in; a normal-computer match started, one legal black move was accepted, the computer responded and the board reached 3–3. Full match, mobile and local project import remain unverified.","firstRemix":"Add a beginner hint or an alternate computer-opponent style, then verify legal moves and end-game scoring against the original rules.","remixIdeas":["Add a tutorial highlighting legal moves and flips.","Create a second AI opponent with a distinct strategy.","Add a timed challenge or move-history review."],"cautions":["This is a focused board game and teaching example, not a large commercial-scale game.","The cover image is an illustrative title card, not an in-gameplay screenshot."],"remixSurfaces":["Board rules and move validation","Opponent strategy","Animated interface"],"integrationNote":"Compact Godot browser game; a useful code and interface learning project, not a high-end visual target.","handoffUrl":"/projects/godot-reversi/brief","githubStatusUrl":"/api/projects/godot-reversi/github"},{"id":"tactical-slash","title":"Tactical Slash","creator":"Sion RGB","genre":"3D TACTICAL RPG","engine":"Godot 4.7 / typed GDScript / Compatibility renderer","description":"Lead a swordsman, archer and priest through a turn-based 3D battle. Position your squad, use line of sight, heal allies and outplay class-aware enemy AI.","repository":"https://github.com/sion-rgb/tactical-slash","commit":"8bf8d835cb7afa7cb3f4d893b0966c6b4e9b7727","playUrl":"https://sion-rgb.github.io/tactical-slash/","sourceUrl":"https://github.com/sion-rgb/tactical-slash/tree/8bf8d835cb7afa7cb3f4d893b0966c6b4e9b7727","archiveUrl":"https://github.com/sion-rgb/tactical-slash/archive/8bf8d835cb7afa7cb3f4d893b0966c6b4e9b7727.zip","codeLicense":"MIT — original Tactical Slash code, copyright 2026 Sion RGB","assetLicense":"CC0 1.0 — KayKit models by Kay Lousberg, Nature Kit by Kenney, Cloud Layers HDRI by Greg Zaal / Poly Haven. Retain the asset inventory and original notices.","licenseUrl":"https://github.com/sion-rgb/tactical-slash/blob/8bf8d835cb7afa7cb3f4d893b0966c6b4e9b7727/LICENSE","assetLicenseUrl":"https://github.com/sion-rgb/tactical-slash/blob/8bf8d835cb7afa7cb3f4d893b0966c6b4e9b7727/THIRD_PARTY_ASSETS.md","setupUrl":"https://github.com/sion-rgb/tactical-slash/blob/8bf8d835cb7afa7cb3f4d893b0966c6b4e9b7727/README.md","requirements":["Use the upstream Godot 4.7 stable requirement; this project was not checked with our hosted 4.6 runtime.","Inspect project.godot, the pinned README, scripts and notices before importing or running downloaded code.","Use the official external browser player to play. This project is linked rather than loaded into the Game Commons Godot iframe."],"sourceCompleteness":"Godot source and processed runtime GLB/HDR assets are committed. Original downloaded source-art packs and local Blender/export tools are separate; the pinned README explains how to reproduce processed art. A source archive is not a ready-to-play executable.","verification":"Pinned README, MIT source licence, asset inventory and six CC0 notices inspected. Official browser game loaded without sign-in in local desktop Chrome; Round 01 appeared, Swordsman A was selected and moved to a blue tile, with Movement complete and Moved: Yes displayed. Full combat, match completion, mobile and local import/build remain unverified.","platform":"Browser","hook":"What would a new mission or a fourth character class change?","playLabel":"Play at the creator’s site","firstRemix":"Add one tactical mission or fourth character class, retaining the original asset and source notices.","remixIdeas":["Design a new tactical map with existing assets.","Add an original class ability or enemy behaviour."],"cautions":["A compact independent tactical encounter; not a commercial-scale RPG.","The official browser export may differ from this pinned source. Full match and local build remain unverified."],"remixSurfaces":["Grid movement and line of sight","Class abilities and turn phases","Enemy tactics"],"integrationNote":"Source-linked Godot game. Keep engine requirements and MIT/CC0 notices with the handoff; these systems are not tested drop-in modules.","handoffUrl":"/projects/tactical-slash/brief","githubStatusUrl":"/api/projects/tactical-slash/github"}],"modReferences":{"scope":"External code references for literal cross-game ports and bridges. These are not complete openly licensed games, hosted builds, partnerships or verified installations. Each requires separately supplied original games/assets. Follow creator licences, compatibility and offline-use requirements.","projects":[{"id":"er-mario","title":"Mario 64 inside Elden Ring","repository":"https://github.com/deltarooo/er-mario","creator":"deltarooo and contributors","summary":"A real movement and character integration: libsm64 runs Mario against Elden Ring’s collision, with a native mod connecting the systems.","codeLicense":"MIT mod; CC0 libsm64","requiredGames":"Your own Elden Ring install and compatible US Super Mario 64 ROM. Game data is not included or licensed by the mod.","requirements":"Experimental Windows/native mod. Follow the original offline-only instructions and separate-save guidance.","aiRole":"No AI-authorship claim found in the reviewed README.","commit":"11744b855bf546ca0b66dfd09068858feaa18d0e","sourceUrl":"https://github.com/deltarooo/er-mario/tree/11744b855bf546ca0b66dfd09068858feaa18d0e","setupUrl":"https://github.com/deltarooo/er-mario/blob/11744b855bf546ca0b66dfd09068858feaa18d0e/README.md"},{"id":"skycraft","title":"Minecraft inside Skyrim","repository":"https://github.com/chasmlol/SkyCraft","creator":"chasmlol and contributors","summary":"Runs both games and connects them through a Skyrim plugin, Minecraft mod and shared memory, bringing blocks and Minecraft systems into Skyrim.","codeLicense":"MIT bridge code","requiredGames":"Your own Skyrim Special/Anniversary Edition and Minecraft Java entitlement. Neither game is included.","requirements":"Experimental native Windows setup with SKSE, Fabric and additional tools. Read the original compatibility and resource requirements.","aiRole":"No AI-authorship claim found in the reviewed README.","commit":"bfcaf178524b92c2cdeb88e4ce0f13ef9ded6f32","sourceUrl":"https://github.com/chasmlol/SkyCraft/tree/bfcaf178524b92c2cdeb88e4ce0f13ef9ded6f32","setupUrl":"https://github.com/chasmlol/SkyCraft/blob/bfcaf178524b92c2cdeb88e4ce0f13ef9ded6f32/README.md"},{"id":"minecraft-gta5","title":"Minecraft inside GTA V","repository":"https://github.com/rehan-remade/universal-modder","creator":"rehan-remade and Universal Modder contributors","summary":"A Minecraft/GTA bridge example using game-side plugins, shared state and depth compositing while both games run.","codeLicense":"MIT framework and example code; retain component notices","requiredGames":"Your own compatible Minecraft Java and GTA V installs. No GTA or Minecraft game data is provided by Game Commons.","requirements":"Complex experimental native toolchain; the creator documents GTA Story Mode/offline use. This is an external source reference, not a browser player.","aiRole":"The example README explicitly credits Claude Code; that is the creator’s disclosure, not an independent authorship audit.","commit":"6a8865ae171b406f50892c7f46fc5f45655269eb","sourceUrl":"https://github.com/rehan-remade/universal-modder/tree/6a8865ae171b406f50892c7f46fc5f45655269eb","setupUrl":"https://github.com/rehan-remade/universal-modder/blob/6a8865ae171b406f50892c7f46fc5f45655269eb/examples/minecraft-gta5-passthrough/README.md"}]}}