A/D strafe and bank · W throttle / S brake · Shift boost · Q/E altitude · F fire · X missile · Esc pause. Guided orbital flight with assisted targeting. Desktop keyboard and WebGL2 recommended.
First load about 14.2 MB. Ship models are included and verified before play.
THE ORIGINALS / CREDIT THAT TRAVELS
A circuit from one. Fighters from the other.
Two openly reusable projects, adapted into one playable world.
PARENT 01 · MIT
Apex Formula
Circuit definitions, TrackSpline and geometry builder, racing line and driver AI, race state, camera, minimap and rendering pipeline. Ground contact physics is replaced by guided flight dynamics.
BridgeMind and contributors. Original racing screenshot captured during our check.
Valkyrie and Raider GLB spacecraft; adapted Agent.goToward steering, target selection, faction-partitioned projectile pooling and homing pursuit. Babylon renderer and NodeMaterials replaced with Three equivalents.
Babylon.js team, @PatrickCRyan, @skaven_, @DarraghBurke_ and contributors. Upstream gameplay image; the original live demo did not fully start during our check.
A dangerous new circuit. A rival ace who learns your route. A weapon powered by your shield. Ask your assistant to open the actual project, understand both parents, and build your version.
The archive includes the game source, original spacecraft, dependencies lockfile, build instructions, tests and licences. Run it locally with no account or service credential.
Bring your remix back: send its public source repository and playable build through the private remix-return form. We’ll review it and preserve the credit chain. General multi-file uploads and automatic building are still future work; this project does not fit the MIT-only HTML upload form.
A real combination, with room to grow.
The racing route, driver AI, race state, minimap and camera come from Apex Formula. Space Pirates supplies the spacecraft and the basis for adapted steering, targeting, pooled shots and missile pursuit. New code supplies orbital scenery, guided flight, weapons integration and three mission objectives. Everything interacts in one Three.js scene.
This is an early playable prototype with assisted targeting and circuit-guided flight. It is not unrestricted space simulation, an automatic game generator or a finished AAA production. Mobile gameplay and an independent creator remix remain unverified.
Original credit remains with BridgeMind, the Babylon.js team and their contributors. New adaptation by GameCommons dev with Codex; candidate research assisted by Luna. MIT and Apache-2.0 notices travel with the source. No endorsement is implied. Full notices.