GODOT / TAKE THE WHOLE PROJECT

A game is
a starting point.

Keep the world. Change the rules.
Give your AI something real to build on.

Free to play and download · No Game Commons account
Kenney’s actual 3D Platformer screenshot: a little robot, floating platforms and collectible coins.
A 3D WORLD TO START FROMStarter Kit 3D Platformer · Kenney · CC0 artwork
PLAY NOW / A REAL CLAUDE CODE REMIX

Same paddles.
A new opponent.

Claude Code took the original two-player Godot demo and made Pong Commons Rally: a solo match against a CPU. First to seven. Your next change is up to you.

  • Solo play against a beatable CPU
  • Mouse, touch or keyboard controls
  • Pause, restart and a proper finish
Take the complete remix source

Remix by Claude Code for Game Commons.
Original Pong by Godot Engine contributors · MIT

First load ~9 MB · WebGL 2 required

Click or tap to start. Mouse, touch drag, W/S or ↑/↓ to move. P pauses; R restarts. First to seven wins.

See the original credit & what was verified

Claude retrieved the complete parent project from our public download and authored the GDScript remix. Codex tested and published it. Desktop Chrome start, pause, pointer movement, scoring, restart and reload were checked. Mobile acceptance remains unverified.

Developer-curated publication; authenticated Claude uploads and general Godot contributions are not verified.

Version 1 manifest, exact parent & source hashes →
ORIGINAL GAMES / COMPLETE EDITABLE SOURCE

Your next version
starts here.

Scenes, scripts, assets and credits.
Open a project. Ask your AI what comes next.

Upstream screenshot of the original two-player Godot Pong gamePLAY IN BROWSER + GET SOURCE
2D / THE ORIGINAL PARENT

Pong with GDScript

A compact two-player paddle game. A small complete project for learning scenes, signals and GDScript.

Play the original two-player game

First load ~9 MB · WebGL 2 required

Two players: left paddle W/S, right paddle ↑/↓. Click the game to focus it.

Engine, reuse terms & source verification

Godot 4.3 project; startup checked in 4.6
MIT

Imported and run headlessly in Godot 4.6. Desktop Chrome browser startup and paddle input checked. Mobile acceptance unverified.

Pinned upstream commit

52e30044658448149b04e8f69b475eebbfbd8f6e

Archive SHA-256

26371939ad2d80584d6dd2d280456c4c20379b594f65a4e51c5123305383830c

Full provenance record →

Kenney’s actual colourful 3D platformer screenshot, with original CC0 notice and creditDOWNLOAD & BUILD IN GODOT
3D / PLATFORMER STARTER

Starter Kit 3D Platformer

A 3D platformer starting point with double jump, collectible coins, falling platforms and camera controls.

Complete downloadable project. Browser play is not available here.

Engine, reuse terms & source verification

Godot 4.6
MIT code; CC0 art and sound; SIL OFL 1.1 font

Imported and started for 120 frames in headless Godot 4.6. Interactive play and browser exports are unverified. Godot reported resources still in use on headless shutdown; interactive play has not been checked.

Pinned upstream commit

3fa8a04b1c01ab23db43123d4ce814a34c3fc7f0

Archive SHA-256

aae74237d4fe047aa6074e209c7bb7eec2ddfbfc110547818230a2da4cb924b9

Full provenance record →

FROM INDEPENDENT CREATORS / SOURCE-LINKED GODOT GAMES

A bigger game.
Your next direction.

Play at the creator’s site.
Take the pinned project to your own AI.

Actual Tactical Slash gameplay, with a three-character squad on a 3D tactical grid.ACTUAL GAMEPLAY CAPTUREPLAY ON THE CREATOR’S SITE ↗
3D TACTICAL RPG / GODOT

Tactical Slash

Lead a swordsman, archer and priest through a turn-based 3D battle. Position your squad, use line of sight, heal allies and outplay class-aware enemy AI.

What would a new mission or a fourth character class change?

Original credit, requirements & verification

Engine: Godot 4.7 / typed GDScript / Compatibility renderer

Code: MIT — original Tactical Slash code, copyright 2026 Sion RGB
Assets: CC0 1.0 — KayKit models by Kay Lousberg, Nature Kit by Kenney, Cloud Layers HDRI by Greg Zaal / Poly Haven. Retain the asset inventory and original notices.

Source licence · Original asset credits & notices · Pinned setup guide

Godot source and processed runtime GLB/HDR assets are committed. Original downloaded source-art packs and local Blender/export tools are separate; the pinned README explains how to reproduce processed art. A source archive is not a ready-to-play executable.

  • Use the upstream Godot 4.7 stable requirement; this project was not checked with our hosted 4.6 runtime.
  • Inspect project.godot, the pinned README, scripts and notices before importing or running downloaded code.
  • Use the official external browser player to play. This project is linked rather than loaded into the Game Commons Godot iframe.

Pinned README, MIT source licence, asset inventory and six CC0 notices inspected. Official browser game loaded without sign-in in local desktop Chrome; Round 01 appeared, Swordsman A was selected and moved to a blue tile, with Movement complete and Moved: Yes displayed. Full combat, match completion, mobile and local import/build remain unverified.

Image source & original credits →

Exact parent commit 8bf8d835cb7afa7cb3f4d893b0966c6b4e9b7727

Download upstream source archive ↗
A low-poly player spacecraft fires at enemy ships against a starfield in No Survivor Game.UPSTREAM GAMEPLAY SCREENSHOTPLAY ON THE CREATOR’S SITE ↗
3D BULLET-HEAVEN ROGUELITE / GODOT

No Survivor Game

Pilot a low-poly fighter through waves, bosses and ship evolutions. This complete browser game combines mouse or touch movement, upgrade drafts, multiple weapon patterns and 3D ships.

Build a new ship form or boss pattern from a real Godot game.

Original credit, requirements & verification

Engine: Godot 4.7 / GDScript

Code: MIT
Assets: Generated art/audio are MIT; ship models are Quaternius Ultimate Spaceships CC0; font is SIL OFL 1.1. Preserve the font notice and asset credits.

Source licence · Original asset credits & notices · Pinned setup guide

Complete Godot project, scenes, scripts, generated art/audio tools, model assets and web export setup are in the repository. No external game runtime service is required.

  • Open the pinned Godot 4.7 project in Godot or rebuild the Web export using the included export preset.
  • Expect about a 40 MB first browser load for the engine; later loads can use browser cache.
  • Keep the Quaternius CC0 model credit and font OFL notice when redistributing.

Pinned README, MIT code/generated-art grant, CC0 model credit and included screenshot inspected. Official browser game loaded without sign-in in desktop Chrome; Start entered live play and score advanced from 0 to 10. Full run, bosses, mobile and local Godot build remain unverified.

Image source & original credits →

Exact parent commit c413daa4fd97fe2ea0a71c406be54cf6994bf7c7

Download upstream source archive ↗
A code-drawn Reversi board on the Godot Reversi title card.PROJECT TITLE CARD · NOT GAMEPLAYPLAY ON THE CREATOR’S SITE ↗
BOARD STRATEGY / GODOT

Godot Reversi

A complete Reversi game with a polished, code-drawn interface and an approachable Godot project. Its author presents it as a teaching example built with AI agents and a live editor.

Give a classic board game a new opponent or learning mode.

Original credit, requirements & verification

Engine: Godot 4.7 / GDScript

Code: MIT
Assets: The game, widget kit and board renderer are MIT; bundled sound effects are CC0 and Bungee font is SIL OFL 1.1. See NOTICE and included font licence.

Source licence · Original asset credits & notices · Pinned setup guide

Complete Godot game snapshot with scenes, scripts, generated board/UI and bundled sound/font assets. It is a teaching artifact and is not maintained as a standalone product.

  • Open the pinned project with Godot 4.7 or use the author's browser build.
  • The repository is a one-way snapshot; upstream issues and changes are tracked in the original godot-mcp-go repository.
  • Preserve bundled CC0/OFL notices as applicable.

Pinned README and licence/NOTICE inspected. In desktop Chrome the official browser build loaded without sign-in; a normal-computer match started, one legal black move was accepted, the computer responded and the board reached 3–3. Full match, mobile and local project import remain unverified.

Image source & original credits →

Exact parent commit 70586efafbc762efa16f5680ca0b90366eccc698

Download upstream source archive ↗

These games remain with their original creators. They use their own external hosting and builds; their engine requirements may differ from our locally hosted starters. Source-linked project index →

FROM A FIRST CHANGE TO YOUR OWN GAME

Keep the credit.
Take it somewhere new.

Give your assistant the complete project and one clear idea. A different jump. A new opponent. A world with your rules.

Show us what you build →
  1. 01

    Take the complete project.

    Download and unzip it. Inspect the code before running it on your computer.

  2. 02

    Open it in Godot.

    Install Godot from the official site and use the project’s required version. Our two hosted starters were startup-checked in 4.6; external games have their own requirements.

  3. 03

    Build your next version.

    Ask your AI for one focused change. Test it and retain the original licence notices and creator credit.