3D TACTICAL RPG / GODOTTactical Slash
By Sion RGB · Source-linked Godot game
Lead a swordsman, archer and priest through a turn-based 3D battle. Position your squad, use line of sight, heal allies and outplay class-aware enemy AI.
What would a new mission or a fourth character class change?
Original credit, requirements & verification
Engine: Godot 4.7 / typed GDScript / Compatibility renderer
Code: MIT — original Tactical Slash code, copyright 2026 Sion RGB
Assets: CC0 1.0 — KayKit models by Kay Lousberg, Nature Kit by Kenney, Cloud Layers HDRI by Greg Zaal / Poly Haven. Retain the asset inventory and original notices.
Source licence · Original asset credits & notices · Pinned setup guide
Godot source and processed runtime GLB/HDR assets are committed. Original downloaded source-art packs and local Blender/export tools are separate; the pinned README explains how to reproduce processed art. A source archive is not a ready-to-play executable.
- Use the upstream Godot 4.7 stable requirement; this project was not checked with our hosted 4.6 runtime.
- Inspect project.godot, the pinned README, scripts and notices before importing or running downloaded code.
- Use the official external browser player to play. This project is linked rather than loaded into the Game Commons Godot iframe.
Pinned README, MIT source licence, asset inventory and six CC0 notices inspected. Official browser game loaded without sign-in in local desktop Chrome; Round 01 appeared, Swordsman A was selected and moved to a blue tile, with Movement complete and Moved: Yes displayed. Full combat, match completion, mobile and local import/build remain unverified.
Image source & original credits →
Exact parent commit 8bf8d835cb7afa7cb3f4d893b0966c6b4e9b7727
Download upstream source archive ↗